Blender progress and retail display design
Retail Display design
Towards the end of last month I had finished up a few sketches for some unit designs that I'd been thinking about. These retail display units are based around my excitement for the weekly release of HBO's The Last of Us series and the eagerly anticipated upcoming release of The Legend of Zelda: Tears of the Kingdom.
Above is the finished version of one of the sketched displays and below are the sketches of the other units that I hope to turn into 3D renders over the next few weeks.
Blender learning with Schoolism
My primary focus for this month has been to continue on the journey of Blender learning and this has been primarily around the sculpting tools to create a Gnome character. I'd chosen a different gnome design based on the below -
Teresa's Collection |
My struggle for this was the grass (hair) particles that I had created which definitely need work and practice in understanding moving forward. I'm happy with the result so far and I have one final lesson set with the Schoolism platform for Blender and I will begin to move on and explore character modelling in conjunction with game design as a focus.
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