Looking forward to bringing the characters out in some of these designs. This tutorial project is from Charlie Bowater who features in Imagine FX magazine the direction from her tutorials are great and so far I'm really enjoying them!
Tuesday, 29 October 2013
Working on character design elements using silhouettes and using value painting to achieve characters. These are the initial thumbnails for a demon slayer character inspired by the characters and universe of Devil May Cry.
Tuesday, 8 October 2013
Finished this up this evening and I'm feeling pleased with the end product. A few things that I need to work on and will definitely be looking into. I have signed up for a skillshare course by the brilliant Charlie Bowater who features in ImagineFX quite a lot and I am excited to continue to develop character design skills and many other skills.
Monday, 2 September 2013
Wednesday, 14 August 2013
Just continuing to try and develop myself in my digital paints. They are getting better in terms of understand skin values but I need to work on anatomy and hair. I like the head shot but am not too sure of the overall body. I am going to work at this and I definitely feel that I'm making progress.
Tuesday, 6 August 2013
This is my attempt at the recent CG Arts and Animation blog speed paint challenge. This particular challenge focused on creating a city designed by Barbara Hepworth.
Sunday, 4 August 2013
Saturday, 20 July 2013
Getting back into the swing of using a graphics tablet and created some new content for Spirit of the Snow Wolf. I am going to be working hard to develop my digital painting skills over the coming weeks and I'm feeling extremely motivated.
Thursday, 27 June 2013
Wednesday, 26 June 2013
Amarok now lands his jump and runs off camera for as much of the environment I have built. I will render this out tonight and I will start a run cycle which I will hopefully finish in time to render out tonight as well then put it together for hand in tomorrow.
Tuesday, 25 June 2013
Thanks for the feedback Phil I've cut the sequence so the camera rotation happens sooner. In terms of your other pointers -
I will work on finishing the jump sequence however there isn't too much room left for him to run seeing as I modelled only what the camera could see. There may be room for two strides in shot but that's it.
After I've done this I will hopefully have time to do a running sequence...(The renders in the icey cavern scene took roughly 4-5 hours to render so hopefully I have the time to get it done for rendering and testing on the televisions)
Anyways back to the final push! Onwards!
Monday, 24 June 2013
Saturday, 22 June 2013
Thursday, 20 June 2013
Through my own sillyness I uploaded the wrong cover and it is kind of blurry and the title doesn't fully fit on the front :( .... but other than that the inside of the book is looking great :D I'm really pleased with them.
Wednesday, 19 June 2013
Had some help from Aidan and Alan today and it has really made this environment look the way I want it much like the concept! Alan suggested looking into the textures and creating lighting effects in the textures as well to make certain parts of the environment pop out i.e the dropoff of edges.
Tuesday, 18 June 2013
Monday, 17 June 2013
Friday, 14 June 2013
Thursday, 13 June 2013
Wednesday, 12 June 2013
Friday, 7 June 2013
Thursday, 6 June 2013
Wednesday, 5 June 2013
Tuesday, 4 June 2013
With business cards in mind I did some illustrations of Amarok which I think would fit well on a business card. The backgrounds are obviously subject to change but was just a little exercise in bringing cheeky Amarok to life