Thursday, 8 December 2011

Moon Launch station

Just added a crater texture on the ground plane to make it stand out from the objects but I this is pretty much there. Can't wait for this to be all properly textured and lit!

Tuesday, 6 December 2011

Moon station progress

A few different shots of the moon launch station. Obviously needs a bit more tweaking with a structure on the elevator shaft to support the rocket and a walkway which raises from the rocket ship door to allow the characters to board the rocket. I've put a basic texture onto the surface just to make it stand out more from the objects I've modelled. It's getting there and here is a couple of shots -

Saturday, 3 December 2011


Hi Phil
You may have missed my last post I know you have a lot of blogs to attend to so it probably got lost in the masses but could you take a look at my previous post regarding my essay. I've done research around the subject of video games and the things you said regarding the riots hopefully this is ok.

Thanks phil

Friday, 2 December 2011

@Phil Postmodernism Essay

Hi Phil

I've researched around the videogames subject and come up with a plan of action for the essay.

The examination of the postmodern term Hyperreality in relation to video games
  • Introduce and define the Postmodernism term
  • Define the term hyperreality and introduce Jean baudrillard’s work around the term
  • A quick summary of the videogame industry and its development in technology
  • Introduce one of the biggest selling franchises in gaming, Call of duty
  • Talk about the immersion of gaming and how the ‘realism’ contributes to hyperrealism
  • Introduce the study conducted on (GTP) Game Transfer Phenomena (a study on ‘ immersion in the video game environment can influence the player during the game and afterwards (including fantasies, thoughts, and actions).’ (
  •  Introduce british media outrage examples i.e. Jo frost blaming video games for the actions of rioters in the recent London riots and the daily mail with a specific article linked with GTP and the recent murder of sailor Ryan Donovon.
  • Introduce a film example Scott Pilgrim VS. The World which is filled with postmodernism taking special note of the GTP references constantly throughout (such as the evil exes being a ‘boss of each level, Gideon the final ex being found on ‘Level 7’ and they explode after each battle into coins to award a ‘higher score’). This will ultimately link with baudrillards work around hyperreality (For Scott Pilgrim there is no distinction between video games and reality).
Again please let me know of any issues


Thursday, 1 December 2011

Earth Renders

Here are some renders for the Earth that I've done, pretty simple stuff in finding the textures online then placing them into photoshop using a cutout filter to place on a sphere. The same was done with a cloud texture map where I have rendered out two different looks - one with cutout style clouds and one without. These clouds are on a different sphere with the transparency played around with. Now on to finishing the sphere with an atmospheric glow which will be placed on a third sphere surrounding the original.

Cutout style clouds

Normal clouds

Frog 'Alien' Design

Here is the design for our 'Alien' featured in our trailer.